Yesterday, we wrapped up another succesful edition of GDC. We’re about to drag our worn-out bodies, equally limp from absorbing knowledge and inspired by meeting so many amazing game creators, to the plane back home. But before we go, we have one last public service announcement. This year we were proud to present the first Continue reading →
GDC week is almost upon us and the #BelgianGamesIndustry will be out in full force. We’re setting course for San Francisco tomorrow and we’re bringing a lot of our gamedev talent with us. For the third year straight, there’s a solid battle strategy to rock GDC and here’s how we plan to do it. Our Continue reading →
Picture yourself at the end of the second day of GDC. You’ve stumbled from talks to meetings and all you can think about is a fresh beverage to take your mind off things. #BelgianGamesIndustry’s got your back! After last year’s succesful edition, we’re happy to announce that #BelgianGamesCafe is making its return to San Francisco. Continue reading →
It might sound stereotypical, but the world of video games is still very much dominated by men. Just like most technological jobs, there’s significantly less women active in the games industry. According to some reports, only one in five professional developers are female. Interface3 is a Brussels based organisation that wants to level the playing Continue reading →
The first edition of a brand new game event always conjures a gentle mix of excitement and uncertainty. Stuffing the program with activities while trying to do something different, it’s inspiring to see an event get molded into its final form. But even then, nobody knows what the maiden voyage is going to be like. Continue reading →
We’d love nothing more than to open this post with a picture of a smilingĀ Charles Michel, but last time we did we had to pay a fine because of image rights, so we’re not. Just imagine sitting him there, being all happy and talking about more jobs for this country. Because that’s exactly what the Continue reading →








