It might sound stereotypical, but the world of video games is still very much dominated by men. Just like most technological jobs, there’s significantly less women active in the games industry. According to some reports, only one in five professional developers are female. Interface3 is a Brussels based organisation that wants to level the playing Continue reading →
That’s a wrap on the first day of gamescom 2018 and what a day it was! From politicians (with in their wake a real press army) checking out games left and right, over exciting publishing announcements, to yet another memorable award, gamescom couldn’t have started any better for the #BelgianGamingIndustry. Last night at our Belgian Continue reading →
There’s only one real downside to our majestic Belgian games booth at gamescom: if you don’t have access to the business area, you’ll have to make a dash through security to make it there. However, for those that aren’t planning on getting kicked out of the convention, there’s plenty of Belgian games to be found Continue reading →
VAF Gamefonds has announced the game projects from the most recent call that will receive funding. Although the call was open to all categories, the commission only received applications for entertainment games. Still, we look forward to see more of the promising projects that made the cut! Pre-production DAE Studios received € 67.000 for Blazing Sails Continue reading →
If you can’t make it to San Francisco for GDC next month, there’s another exciting industry event just around the corner. Casual Connect Europe takes place from 7-9 February in Berlin, Germany. We’re also proud to announce that FLEGA will be an official partner for this event for the first time. Don’t let the name fool you: this Continue reading →
eXiin is a two men team consisting of Seb Le touze (founder) and Sam Arslan Megidov (co-founder). Each of them used to be an independent developer, making complete games from scratch, while covering all domains, from art to music, from web development to marketing and from making game engines to making games. In the past Continue reading →








