Due to popular demand, it’s here: Graphine’s Granite SDK Unity plugin. Graphine, a Flemish middleware provider operating from Gent, offers HD texture streaming and compression solutions that are unique in the graphical landscape. By deeply integrating the Granite SDK into the Unity pipeline, both advanced texture streaming, as well as virtual texturing, are now only a Continue reading →
Graphine Software is proud to announce that Larian Studios has integrated their texture streaming library Granite in Larian’s latest game, Divinity Dragon Commander, which will be released on August 6th. Using the Graphine Software technology, Larian Studios was able to upscale their prebaked 16k x 16k landscape textures to 32k x 32k and beyond – Continue reading →