As you might remember, our proud nation is once again gearing up for a majestic presence at gamescom in Cologne. The Belgian games booth will be even bigger (168m²) than last year so all Belgian game companies can show the gaming world what they’re made of.
Today’s spotlight on studios that can be found at the Belgian games booth is on the graphical wizards at Graphine.
Graphine are experts in the field of real-time 3D graphics and specialise in texture streaming technology. The in-house developed Granite SDK is the fastest and most memory efficient texture streaming system on the market. You don’t have to take our word for it though, just ask big clients like Wargaming and Funcom, who’ve been using the technology to take the graphical quality of their expansive game worlds to the next level. Find the team at the Belgian booth to see the latest update to their software, Granite SDK 5.0 in action.
The services Graphine provide aren’t limited to the games industry however, as their software can be used for a variety of applications. They will be able to help you with any questions related to real-time 3D graphics, 3D render engines, game engines, texture streaming and compression, video streaming and compression and GPU programming. Just tell them what you’re struggling with and they’ll melt away your problems.
As always: a warm thank you to the wonderful people at Flanders DC, who turn gamescom into an essential experience. They couldn’t do that without the valuable support of Digital Wallonia, Brussels Invest and Export, Screen Brussels, VAF Gamefonds, WALGA, Creative Europe and ADN. Thank you all!