Proud FLEGA member Graphine is bringing their texture streaming technology Granite SDK to mobile platforms. The Ghent based developers have partnered with Canadian VR group Minority Media to bring photorealistic graphics to Google’s mobile VR platform Daydream.
The first game to benefit from this new technology will be Minority Media’s in development Daydream title Locked In. Minority wants to focus on immersion and help the players lose themselves in the universe they’re creating, so they decided to use 3D scans and photogrammetry. That way, they are able to use photorealistic assets and thus reinforce the visual power of their game.
However, dealing with such assets can prove tricky as you quickly hit the technical limitations of the mobile platforms. This is where Graphine’s texture streaming technology comes into play. Together with Minority Media, Graphine is now porting its texture streaming plugin for Unity to Android to handle large texture data sets specifically for mobile VR applications. Granite for Unity for mobile will be available to selected Granite users by the end of 2016.
It was already hinted at in our interview mobile platforms would become increasingly important for Graphine, and we can’t wait to see what other cool projects they will help come to life. Incidentally, if you want to work at one of the top middleware studios in the world, they are currently hiring a skilled software engineer.