The final haul of the year is usually the smallest and so it was no different in 2020. The commission serious and educational games approved promotion support for the very first time, showing that it’s not just all about the entertainment or artistic games. But we’re getting ahead of ourselves. Let’s take a look at Continue reading →
Work for hire and game development: a double-edged sword if we ever saw one. On one hand, you probably want to work for clients to generate a steady cash flow to invest in your dream game. But on the other hand, these gigs eat up time and can hold back progress on that same passion Continue reading →
As this horrendous year keeps advancing, VAF|GAME has released the results of the second call of the year – the first one after COVID-19 hit so we weren’t really sure what to expect. It was a pleasant surprise then for the commissions that our local studios are still very much dreaming up new and exciting Continue reading →
Look, we know it’s a touchy subject but we just have to know. Yes, we understand you might not feel entirely comfortable opening up about this. But listen, there’s no shame in it. And you’re certainly not the only one. Just be brave for a second and tell us the truth. You’ll feel so much Continue reading →
Well this is a little weird. Instead of returning to our faithful spot in the business area of the Koelnmesse, the best our #BelgianGamesIndustry has to offer can be found online at devcom 2020. Before we dive into the nitty gritty of what’s going down in the next two weeks, let’s take a look at Continue reading →
As the voice of FLEGA we engage with #FlemishGamesIndustry on a daily basis. However, we wouldn’t be able to do this without the help of our board. So let’s put them in the limelight for a change! Dr. Anissa All has been working as a researcher at the research group Media, Innovation and Communication Technologies Continue reading →








