First of all: it’s sad we have to open with this, but we can’t be silent about misconduct at work. We want our industry to be a safe place for people of diverse genders and backgrounds, to create their best work. FLEGA stands by all victims. If you are a victim of such misbehavior here Continue reading →
While we have managed to succesfully slow the spread of coronavirus and we’re cautiously preparing to pick up our daily routines again, staying inside is still saving lives. As working from home will stay the norm for the foreseeable future, we caught up with some of our bigger local studios to hear how they experienced Continue reading →
With a lot of people still confined to their homes, game sales are through the roof. However, behind the scenes problems are brewing. Production is slowed down, and for a lot of European developers business development has come to a crawl. In response to this, the EGDF teamed up with rcp and Reboot to organise Continue reading →
They are tucked away safely in their homes, but the people at VAF/GAME are working at full speed right now. The final commissions were held late last week and earlier today the results of the first submission call of the year were already announced. We’ll get back to those, but first we want to highlight Continue reading →
Earlier this week, VAF/GAME announced the results of the final funding call of the year. True to the holiday spirit the commissions wanted to give all the projects the funding they requested, but unfortunately Santa Claus doesn’t fund game developers. Instead, the commissions decided to spend every penny of the remaining budget on the following Continue reading →








