Video game trailers are hard. You want the game to look its finest, but you may need to work with unpolished assets. You want to show off as much as possible – worlds, mechanics, characters – but you can’t spoil everything. You need to compile everything you’ve worked on in a neat 90 second bundle Continue reading →
Over the last couple of years Courage XL has become a staple of the GDC experience. After last year’s change of scenery, the most popular pre-mixer south of the Golden Gate Bridge is returning to The Great Northern on Sunday March 15. More than thirty courageous game developers will be ready to show you what Continue reading →
Whether it’s on this blog or through our social media channels, we can’t seem to shut up about the #BelgianGamesIndustry. It’s bubbling. It’s maturing. It’s growing. You know the mantra. On the other hand, we spend very little time explaining what working in our local industry is like. Who are the people behind these games? Continue reading →
Here’s the thing with free stuff: it’s gone before you know it. It’s no big surprise then registrations for the BelgianGamesCafe at GameForce rolled in quicker than you could utter the words free drinks. We’re looking forward to see many of you on Saturday for what’s sure to be a very cosy network drink. For Continue reading →
Earlier this week, VAF/Gamefonds announced the results of their latest funding call. The commissions had their work cut out for them due to a gianormous influx of projects. The decisions weren’t always easy, but as our industry continues to grow, we have to accept that the bar to secure funding is being raised with every Continue reading →