Starting today, the Belgian games industry will strutt their stuff at EGX Rezzed, one of the biggest consumer shows with a focus on pc and indie games in the world. Hosted by Gamer Network, the company behind game websites Eurogamer and Rock, Paper, Shotgun, the show is part of the London Games Festival and takes place Continue reading →
You want to grow your gaming company? Or you are about to set up one? On Friday December 9, Flanders DC and FLEGA organise their very first joint Expert Day for the gaming industry in Leuven (link in Dutch). Together, and with support of our top notch experts, we help you with all your business questions during Continue reading →
Fresh from showing the Enhanced Edition of Divinity: Original Sin at Gamescom, Larian Studios made a surprise announcement of the sequel Divinity: Original Sin 2 yesterday. According to the post on Larian Studios’ website, this is going to be the most ambitious RPG they have ever made: bigger, better and more engaging than its successful Continue reading →
Larian Studios has just announced that they are bringing their hit game Divinity: Original Sin (D:OS) to both Xbox One and PlayStation 4 soon. No small feat, but there is more, much more. They have added so many new things and improvements to this Enhanced Edition that, according to studio head Swen Vincke, you should see this Continue reading →
Congrats to Larian Studios and its CEO Swen Vincke! They received a major, Flemish cultural award for their chart topping game Divinity: Original Sin. Flemish Minister of Culture Sven Gatz handed over the award to Swen Vincke at a formal ceremony on Monday March 30. The award comes with €12.500 prize money. Minister Sven Gatz: “Swen Vincke Continue reading →
Last night’s FLEGA Café @ Larian was a great success! Founder and CEO of Larian Studios, Swen Vincke, took us on a tour of the Larian offices and shared his Divinity: Original Sin story. He told the 40+ crowd that the Larian success is mostly due to very, very hard work, clever PR strategy and genuine community Continue reading →








