Here’s a story on planning. There’s so many things moving in the Belgian games industry that it’s tough to cover it all with two posts a week. We do our best to inform you about all the stuff happening before the events take place, but that’s not always possible. Time is relentless and priorities have Continue reading →
Proud FLEGA member HOWEST DAE, Thomas More and MediaNet Vlaanderen welcome you to Virtual Reality Check 2017, a seminar on new VR/AR and 360° video. An afternoon filled with insightful presentations and hands-on workshops will show you the potential of these new technologies and help you understand how they can benefit your company. The main Continue reading →
For the second year running, the capital of the Netherlands will be transformed into the VR capital of Europe, as the second edition of the VR Days is taking place from November 3rd until November 6th in the heart of Amsterdams lovely Vondelpark. That’s just enough time to switch out your Halloween mask with a head Continue reading →
Last Saturday the cream of the crop of the VR world gathered in Hollywood, Los Angeles for the third annual Proto Awards. During this prestigious awards ceremony the Virtual Reality Foundation rewards individuals and teams making strides in the exciting field of virtual reality. We are over the moon that proud FLEGA member I-Illusions was Continue reading →
At the Game Developer’s Conference 2016 professor Bob De Schutter of Applied Game Design at Miami University, gave an excellent presentation: Beyond Ageism: Designing Meaningful Games for an Older Audience. The past couple of years he has been researching the kind of games people over 50 play. His research suggests that older adults prefer games with Continue reading →
Developer Worlds Beyond Studios (co-founded by Belgian Cederik Haverbeke, but located in the U.S.) makes online learning environments that are personal, playful, and powerful. Their upcoming product, Edorble, is a private virtual campus that can be accessed from a web browser or a next-generation VR headset. In an Edorble world, teachers can manage and conduct their classes, while users Continue reading →








