God has been many things to different people, but we’re pretty sure he’s never been defined as a cucumber. That all changes as we welcome God as a Cucumber in the proud FLEGA family today. Behind the one-man indie studio is game designer Stijn Van Coillie. A product of the Digital Arts and Entertainment program, he Continue reading →
Music is crucial to the player experience. Without their iconic themes, legendary game series such as Final Fantasy or The Legend of Zelda would be a lot less immortal. But even when you don’t have a symphonic orchestra at your disposal, your game deserves some nice tunes to support story and gameplay. Creating tailor made Continue reading →
We’re always happy when the FLEGA family is able to embrace new, enthuasiastic game creators. Today, the spotlight’s on the ambitious storytellers of Kowi Games, a small team of spare time game developers that have been working on the RPG Erdilon for a couple of months. The studio grew around the ideas of co-founder Kristof Van Continue reading →
As virtual and augmented reality have created a gateway for other industries to start using game technology, we’re happy to welcome Visual Dimension to the ever growing FLEGA family. The Ename based company practices its long-time love for 3D visuals in two domains: architecture and digital cultural heritage. With over 20 years of experience, they have Continue reading →
Chaotic Fusion are a team of four game developers from around the world, who met through their shared passion for the Tex Murphy adventure games. One of these avid fans is fellow countrywoman Karen Corthouts and we’re very glad that through this Belgian link the team decided to join the ever growing FLEGA family. For Continue reading →
This year we welcomed Leuven based CrazyGames to the proud family of FLEGA members. Founded by brothers Raf and Tomas Mertens in 2013, their succesful browser games portal features over 1000 different titles in a vast array of categories. The website is visited by no less than five million players per month. Most of the games, Continue reading →








