We try to run a tight ship here at FLEGA, and we couldn’t do so without the help of our wonderful board members. Since we last shined our light on these people, two more members have joined, so it would be rude not to introduce them.
Not that they need a grand introduction per se, as they’re quite familiar faces of the #FlemishGamesIndustry. Wim Wouters was one of the driving forces behind FLEGA many moons ago, and we’re more than happy to welcome his newest company Poppins & Wayne to the board. With a penchant for stories amplified through game technology, their most recent project Pollinator Park is all about saving the bees, and with that, the world.
The other studio that has joined the board recently is Pajama Llama Games. They are of course the developers behind floating city-builder Flotsam. A poster child for the budding #BelgianGamesIndustry for many years, they went a bit silent after setting the game free on Steam Early Access. That was almost two years ago, so we recently caught up with co-founder Juda-Ben Gordier to check in with the game.
A lot has happened since then. A couple of months after the early access release, publisher Kongregate went through some strategic reorientations. As a result, Pajama Llama regained full control of their game and the revenue it still generates on a daily basis. This stream of income allows the team to steadily continue work on the game, and not worry too much about a hard deadline. “We’re going to work on this until we die,” Gordier jokes.
They’re not serious though. While the team isn’t comfortable sharing a hard release date for a final release, they have a good idea about where they want to end up. The main issue people have been complaining about is a lack of content and replayability. Fans of the building genre expect to get a good amount of play time out of their games, and the team is now working hard to arrive at 15 to 20 hours of content.
In order to get there, some things had to be redesigned from the ground up and that understandably takes time. Gordier admits they made errors in preproduction they’re not likely to repeat with their next game. He mentions “the next game” a couple of times, hinting that there’s a desire in the studio to move on to something new. But first things first. We commend the team on their perseverance and wish them the best of luck with writing the final chapters of one of the most striking stories in #BelgianGamesIndustry history.
In addition to a warm welcome to our newest board members, we’d like to thank all board members for their work, commitment, and support for our mission to facilitate and sustainably grow the #FlemishGamesIndustry.