As you might remember, our proud nation is once again gearing up for a majestic presence at gamescom in Cologne. The Belgian games booth will be even bigger (168m²) than last year so all Belgian game companies can show the gaming world what they’re made of. Today’s spotlight on studios that can be found at Continue reading →
FLEGA: For those that aren’t familiar with the company: who or what is Graphine? AD: Graphine is a tech company that was founded in Ghent in 2013. We created the Granite SDK, a software development kit aimed at video game developers and 3D visualization companies. Granite allows for an advanced method of texture streaming. As Continue reading →
This Wednesday April 2, Graphine will show off the latest version of its Granite SDK in Montreal, Canada. The presentation is part of an official Flanders Investment & Trade (FIT) mission to Canada, also known as developers’ paradise. Flanders Investment & Trade offers support to Flemish companies wanting to export their products abroad. Serge Landry, Continue reading →
Due to popular demand, it’s here: Graphine’s Granite SDK Unity plugin. Graphine, a Flemish middleware provider operating from Gent, offers HD texture streaming and compression solutions that are unique in the graphical landscape. By deeply integrating the Granite SDK into the Unity pipeline, both advanced texture streaming, as well as virtual texturing, are now only a Continue reading →
Graphine, graphics middleware company and proud FLEGA member, recently released version 2.0 of its Granite SDK. One of the main goals of the Granite SDK is to bring real-time 3D graphics to the next level through texture streaming and texture compression. Texture streaming facilitates the use of more detailed textures without the memory impact. With Continue reading →
Graphine Software is proud to announce that Larian Studios has integrated their texture streaming library Granite in Larian’s latest game, Divinity Dragon Commander, which will be released on August 6th. Using the Graphine Software technology, Larian Studios was able to upscale their prebaked 16k x 16k landscape textures to 32k x 32k and beyond – Continue reading →