Well this is a little weird. Instead of returning to our faithful spot in the business area of the Koelnmesse, the best our #BelgianGamesIndustry has to offer can be found online at devcom 2020. Before we dive into the nitty gritty of what’s going down in the next two weeks, let’s take a look at Continue reading →
Whether it’s on this blog or through our social media channels, we can’t seem to shut up about the #BelgianGamesIndustry. It’s bubbling. It’s maturing. It’s growing. You know the mantra. On the other hand, we spend very little time explaining what working in our local industry is like. Who are the people behind these games? Continue reading →
Running a game development studio is costly, but expanding a business requires even more capital. It’s never easy to find investors who want to stall their money in a creative venture like a game studio, so we’re very happy to report that proud FLEGA member Cybernetic Walrus has secured another round of funding worth € Continue reading →
It’s not because we haven’t talked up the event like previous years, that this year’s gamescom will be nothing short of amazing for the #BelgianGamesIndustry. There will be Belgian games everywhere you look, especially if you look in these places. The HQ of Belgian games activity will be, as per tradition, the Belgian booth in Continue reading →
Earlier this week, VAF/Gamefonds announced the results of their latest funding call. The commissions had their work cut out for them due to a gianormous influx of projects. The decisions weren’t always easy, but as our industry continues to grow, we have to accept that the bar to secure funding is being raised with every Continue reading →
Earlier this week, the highly anticipated new Ketnet series Buck (link in Dutch) premiered. In the show, a struggling teenager finds refuge from the real world by playing his favourite video game, starring space captain Buck. Until one day, Buck shows up on his doorstep and he has to teach his digital hero everything about real Continue reading →